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| class Heap { public: Heap() {} Heap(const vector<int>& data_) : data(data_) {}
virtual ~Heap() {}
void Push(int val) { data.push_back(val); SiftUp(data.size() - 1); } void Pop() { swap(data[0], data.back()); data.pop_back(); SiftDown(0); }
int Top() const { if (!Empty()) return data[0]; return -1; } int Size() const { return data.size(); } bool Empty() const { return data.size() == 0; }
protected: virtual bool Compare(int a, int b) const = 0;
void BuildHeap() { for (int i = data.size() / 2 - 1; i >= 0; --i) SiftDown(i); }
private: void SiftDown(int pos) { while (!IsLeaf(pos)) { int child = LeftChild(pos); int right_child = RightChild(pos); if (right_child < data.size() && Compare(data[right_child], data[child])) { cout << pos << endl; child = right_child; } if (Compare(data[pos], data[child])) break; swap(data[pos], data[child]); pos = child; } } void SiftUp(int pos) { while (pos > 0) { int parent = Parent(pos); if (!Compare(data[pos], data[parent])) break; swap(data[pos], data[parent]); pos = parent; } }
int Parent(int child) { return child <= 0 ? 0 : (child - 1) / 2; }
int LeftChild(int parent) { return parent < 0 ? 0 : parent * 2 + 1; } int RightChild(int parent) { return parent < 0 ? 0 : parent * 2 + 2; } bool IsLeaf(int node) { return (node >= data.size() / 2) && (node < data.size()); }
private: vector<int> data; };
class MaxHeap : public Heap { public: using Heap::Heap; MaxHeap(const vector<int>& data_) : Heap(data_) { BuildHeap(); }
protected: bool Compare(int a, int b) const override { return a > b; } };
class MinHeap : public Heap { public: using Heap::Heap; MinHeap(const vector<int>& data_) : Heap(data_) { BuildHeap(); }
protected: bool Compare(int a, int b) const override { return a < b; } };
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